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To create a conversation, select the Game Plans button on the main screen. Select the Manage Conversations button to see the screen below. From this screen, you can select the type of conversation that you would like to create, and select the background, ball and frame that will be used.
To select a background, ball or frame, simply tap on the current one, and a popup window will appear. Choose something from the popup and select SAVE. In the example below, the background choices appear in the popup.
To create a very simple, 2 way conversation, use the following settings:
To create a 2 way conversation with multiple choices for each player, use the following settings:
A one way conversation can be used to express basic needs and feelings. This mode can also be used to create picture schedules and behavioral rule charts.
Multiple or single statement choices per person | |
One way conversation | |
Photos with Short Phrases or Sentences with Prompts |
In addition to adding text, you can also select a picture to act as a visual prompt next to each statement. Plus you can choose a topic picture which will be larger and appear at the top of the screen. The screenshot below, shows the three ways that you can get a photo.
If you would like to add some photos to your photo library, you can either e-mail them to yourself or download them from Facebook or the internet. To capture a photo from Facebook or an e-mail, bring up the picture in full screen mode and hold your finger on it for a few seconds. You will then have an option to Save Image which saves it to your photo library.
You can add sounds that will play when a player presses on a statement. Adding sound is a good idea if a player is nonverbal. If a player can read and is verbal, it is better to let the player read the statement himself, unless you want him to hear and practice the proper inflection. Even if the sound is added to the conversation, you can turn sounds off on a player by player basis.
If you press the record button, after a sound has already been recorded, the original sound is saved in the list of prerecorded sounds, and a new one with the same name is added to the list.
If you would like to change a sound after recording it, click on the Edit Sounds Button after selecting Settings and Help on the main page. Then tap on the Edit button as shown in the following example.
After tapping on the edit button, you will be able to change the name of the sound or make a new recording. If you make a new recording, the old recording will be erased.
If you had made a conversation like the one above, it would appear as below for player one. Note that the topic picture of the drive-thru appears at the top. The text at the bottom has no visual prompt, because we did not add one.
After player one presses the ball, the following screen would appear facing player two. Note that player two has a visual prompt (exclamation point and face) plus the topic picture at the top.
This type of conversation is useful either for a player who is not ready for back and forth conversations, or for someone who may be unable to vocalize, but understands conversations and simply needs to express their wishes. This mode is similar to a conventional aac device.
The example below shows a sample conversation with submenus. The first page shows the major food groups. When one of these is tapped, the word is spoken then the subcategory appears.
The image below shows what this conversation would look like in the conversation editor. Note that all of the food categories are in level one. To add items into any of the subcategories, simply click on the corresponding line such as "fruit". You will then move to level two for that category.
The image below shows what the fruit subcategory looks like in the editor. Note that this panel says "Level Number 2" at the top, and Fruit appears as the top level. You can always refer to the top of the screen to figure out where you are in the conversation. To add more fruits to the subcategory you would tap on the "add statement" line at the bottom.